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Pepper - Features
RIB Commands
State
| Command |
Version |
Comment |
| WorldBegin / WorldEnd |
1.0 |
|
| FrameBegin / FrameEnd |
1.0 |
|
Options
| Command |
Version |
Comment |
| Format |
1.0 |
|
| FrameAspectRatio |
1.0 |
|
| ScreenWindow |
1.3 |
|
| CropWindow | 1.4 | |
| Projection |
1.0 |
Only perspective projection is supported. |
| DepthOfField |
1.1 |
|
| Display |
1.0 |
Only file types are supported. Only RGB mode is supported.
Supported image format: Targa, TIFF, JPEG, PNG.
|
| PixelSamples |
1.0 |
|
| PixelFilter |
1.0 |
|
| Exposure |
1.4 |
|
Attributes
| Command |
Version |
Comment |
| Surface |
1.0 |
See below |
| Color |
1.0 |
|
| Opacity |
1.0 |
|
| Sides |
1.0 |
Command accepted but not functional. All polygons are two-sided. |
| LightSource |
1.0 |
See below |
| AttributeBegin / AttributeEnd |
1.0 |
|
Transformation
| Command |
Version |
Comment |
| Identity |
1.0 |
|
| Rotate |
1.0 |
|
| Translate | 1.0 | |
| Scale | 1.0 | |
| Transform | 1.2 | |
| ConcatTransform | 1.2 | |
| TransformBegin / TransformEnd |
1.0 |
|
Geometric Primitives
| Command |
Version |
Comment |
| Polygon |
1.0 |
|
| PointsPolygons |
1.1 |
|
| Sphere |
1.4 |
|
| Cone | 1.4 | |
| Cylinder | 1.4 | |
| Hyperboloid | 1.4 | |
| Paraboloid | 1.4 | |
| Disk | 1.4 | |
| Torus | 1.4 | |
Shader
Pepper currently does not support the Renderman Shading Language. Only the Pepper built-in shaders can be used.
Standard Shader
- Surface Shader
- constant
- matte
- metal
- plastic
- paintedplastic
- Light Source Shader
- Ambient
- Distant
- Point light
- Spotlight
Additional Pepper Shader
- Surface Shader
- reflectiveplastic: Like plastic, but can be reflective and transparent. Additional coefficients Kr
for reflections (default: 0), Kt for refraction (default: 0) and eta for
refraction index (default 1.5).
- reflectivemetal: Like metal, but can be reflective and transparent. Additional coefficients Kr
for reflections (default: 0), Kt for refraction (default: 0) and eta for
refraction index (default 1.5).
- Light Source Shader
- shadowpointlight:: like pointlight, but with raytraced shadows.
- shadowspotlight:: like spotlight, but with raytraced shadows.
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